📖 The Scoop
The project-based activities nurture creative skills and give learners the opportunity to make decisions and develop projects that matter to them. Stage 6 projects focus on everything from designing a board game to building a fictional computer, giving children the tools to build key computing and ICT skills, linking the five strands of theory to the practice of computing, and showing learners how computers work.
- Collins International Primary Computing series provides in-depth coverage of the Cambridge curriculum frameworks for Primary Computing (0059) and Primary Digital Literacy (0072), as well as the UK national curriculum for Computing at primary level.
- Each chapter enables students to develop their computing and digital literacy skills through a fun, practical and relatable project. Stage 6 helps learners to design their own create a physical ‘digital footprint’ for a collaborative class display, build a fictional computer for an allocated budget, prototype, design and build a fidget toy for someone in their class, create a fact file on an issue related to climate change and design a board game that teaches some of the aspects of keeping data secure.
- Learners will build their understanding throughout the stage, using a rich variety of sources with an international focus to support their learning.
- With regular opportunities for discussion, group work, investigation and design, the Student’s Book and Workbook encourage active learning throughout. This includes ‘unplugged’ learning to explore concepts and foster computational thinking skills. Each chapter concludes with an opportunity for learners to build and showcase their own work, consolidating their learning through self or peer assessment and reflection.
- Clear explanations, visually engaging activities and ‘Key terms’ features are designed to support young learners, especially those with English as a second or additional language.
- The course includes the latest hardware and software information, additionally exploring Artificial Intelligence and AI images and empowers learners to navigate the online world safely by equipping them with crucial digital safety skills.
- Written by Flip Computing – Rebecca Franks, Liz Smart and Dr Tracy Gardner – an all female team of experts with a breadth of computing experience across industry, education and research, and their culturally responsive approach provides teachers with an accessible and inclusive learning experience for all ages and inspires greater participation and tech career pathways for all.
- Will prepare students for a seamless transition to Lower Secondary Computing Stage 7.
Genre: Juvenile Nonfiction / Computers / General (fancy, right?)
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