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Graphics Shaders

by Mike Bailey , Steve Cunningham

📖 The Scoop

Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The sec

Genre: Computers / Software Development & Engineering / Computer Graphics (fancy, right?)

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