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Physically Based Rendering, fourth edition

by Greg Humphreys , Matt Pharr , Wenzel Jakob

๐Ÿ“– The Scoop

A comprehensive update of the leading-edge computer graphics textbook that sets the standard for physically-based rendering in the industry and the field, with new material on GPU ray tracing.

Photorealistic computer graphics are ubiquitous in todayโ€™s world, widely used in movies and video games as well as product design and architecture. Physically-based approaches to rendering, where an accurate modeling of the physics of light scattering is at the heart of image synthesis, offer both visual realism and predictability. Now in a comprehensively updated new edition, this best-selling computer graphics textbook sets the standard for physically-based rendering in the industry and the field.

Physically Based Rendering describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method known as literate programming combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The bookโ€™s leading-edge algorithms, software, and ideasโ€”including new material on GPU ray tracingโ€”equip the reader to design and employ a full-featured rendering system capable of creating stunning imagery. This essential text represents the future of real-time graphics.

  • Detailed and rigorous but accessible approach guides readers all the way from theory to practical software implementation
  • Fourth edition features new chapter on GPU ray tracing essential for game developers
  • The premier reference for professionals learning about and working in the field
  • Won its authors a 2014 Academy Award for Scientific and Technical Achievement
  • Includes a companion site complete with source code

Genre: Computers / Software Development & Engineering / Computer Graphics (fancy, right?)

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