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Understanding Video Games

by Jonas Heide Smith , Simon Egenfeldt-Nielsen , Susana Pajares Tosca

๐Ÿ“– The Scoop

Understanding Video Games is a crucial guide for newcomers to video game studies and experienced game scholars alike. This revised and updated third edition of the pioneering text provides a comprehensive introduction to the field of game studies, and highlights changes in the gaming industry, advances in video game scholarship, and recent trends in game design and developmentโ€”including mobile, casual, educational, and indie gaming.

In the third edition of this textbook, students will:

  • Learn the major theories and schools of thought used to study games, including ludology and narratology;
  • Understand the commercial and organizational aspects of the game industry;
  • Trace the history of games, from the board games of ancient Egypt to the rise of mobile gaming;
  • Explore the aesthetics of game design, including rules, graphics, audio, and time;
  • Analyze the narrative strategies and genre approaches used in video games;
  • Consider the debate surrounding the effects of violent video games and the impact of "serious games."

Featuring discussion questions, recommended games, a glossary of key terms, and an interactive online video game history timeline, Understanding Video Games provides a valuable resource for anyone interested in examining the ways video games are reshaping entertainment and society.

Genre: Games & Activities / Video & Mobile (fancy, right?)

๐Ÿค–Next read AI recommendation

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