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A broad treatment of computer and video games from a wide range of perspectives, including cognitive science and artificial intelligence, psychology, ...
The rapid developments of new communication technologies have facilitated the popularization of digital games, which has translated into an exponentia...
In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar ...
Digital Games and the Simulation of History
Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playing ...
Proceedings of Robophilosophy 2020
The subject of social robotics has enormous projected economic significance. However, social robots not only present us with novel opportunities but a...
Rules, Realism and Effect
It was over a decade ago that experimental psychologists and media-effects researchers declared the debate on the effects of violent video gaming as �...
This new addition to the AFI Film Readers series brings together original scholarship on animation in contemporary moving image culture, from classic ...
A Cultural Study of Video Game Afterlife
A cultural study of video game afterlife, whether as emulation or artifact, in an archival box or at the bottom of a landfill. We purchase video games...
This book is a comprehensive and articulate intorduction to the emerging field of microlearning. In public institutions, in small and medium-sized ent...
Understanding Deleuze, Understanding Modernism explores the multi-faceted and formative impact of Gilles Deleuze on the development and our understand...
Branded entertainment is gaining popularity within marketing communications strategies. Blurring the lines between advertisements and editorial conten...
the ludification of digital media cultures
In this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond...
The Critical Landscape of New Media Literary Theory
Equally interested in what is and what could be, Cybertext Poetics combines ludology and cybertext theory to solve persistent problems and introduce p...
Rhetorical Devices in Classroom Films After 1940
Sinds de late jaren negentig is er een toenemende academische belangstelling voor zogenoemde 'gebruiksfilms'; films die bedoeld zijn om te informeren,...
Investigating Media Technology through Art
Today the media arts not only address the great themes of our times, they inhabit the very media of which they speak. The contemporary is global, but ...
Nonlinearity in Hollywood’s R&D Complex
Uncanny computer-generated animations of splashing waves, billowing smoke clouds, and characters flowing hair have become a ubiquitous presence on scr...
Contemporary Documentary offers a rich survey of the rapidly expanding landscape of documentary film, television, video, and new media. The collection...
Play as Humanistic Inquiry
This book establishes play as a mode of humanistic inquiry with a profound effect on art, culture and society. Play is treated as a dynamic and relati...
The Edinburgh Companion to Charles Dickens and the Arts explores Dickens's rich and complex relationships with a myriad of art forms and the far-reach...
Digital media are normal. But this was not always true. For a long time, lay discourse, academic exhortations, pop culture narratives, and advocacy gr...
Development, Culture(s) and Representations
Videogames in the Indian Subcontinent: Development, Culture(s) and Representations explores the gaming culture of one of the most culturally diverse a...
Encounters of the Playful Kind
Children’s Literature and Intergenerational Relationships: Encounters of the Playful Kind explores ways in which children’s literature becomes the...
Jerusalem and Other Holy Places as Foci of Multireligious and Ideological Confrontation demonstrates the variety in the study of holy places, as well ...
Perspectives from the Humanities and Social Sciences
If the political and social benchmarks of sustainability and sustainable development are to be met, ignoring the role of the humanities and social, cu...
Transnational activism in German protest cultures
The relative rise or decline of feminist movements across the globe has been debated by feminist scholars and activists for a long time. In recent yea...
Lessons in Chaos from Digital Kids
This book makes a far-reaching, accessible case the positive impact that digital technologies will have on our ability to participate more actively a ...
Heterogeneity and Plasticity of the Self
Most of us are conscious of having a single and stable self, but the self is more fragmented and plastic than we care to think. David Berliner explore...
Proceedings : University of Technology, Sydney, Australia, 23-25 Noverber 2005
The second Australasian conference on interactive entertainment is latest series of annual regional meetings, in which advances in interactive enterta...
The Essential vocabulary of Media Studies Keywords for Media Studies introduces and aims to advance the field of critical media studies by tracing, de...
Essential Writings on Software Preservation and Game Histories
"The purpose of this book is to consolidate the author's far-flung publications into a single work to give students and scholars the opportunity to re...
New Directions in Game Research II
Gaming has never been disconnected from reality. When we engage with ever more lavish virtual worlds, something happens to us. The game imposes itself...
Why and How for Liberal Arts Teaching and Learning
The essays in Web Writing respond to contemporary debates over the proper role of the Internet in higher education, steering a middle course between p...
Keywords offers a conversational journey through the overlying terrains of politically engaged art and artistically engaged politics, combining a majo...
Recent Perspectives Games
First Published in 2006. Routledge is an imprint of Taylor & Francis, an informa company....
The Culture, Technology, and Art of Gaming [3 volumes]
Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone in...
Modding the Sims and the Culture of Gaming
A compelling examination of the the practice and implications of modding as they apply to the bestelling computer game The Sims....
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DIY Web Culture and Sexual Politics
Netporn delves into the aesthetics and politics of sexuality in the era of do-it-yourself (DIY) Internet pornography. Katrien Jacobs, drawing on digit...