🍂 Autumn reading time! Let our AI Librarian find your perfect cozy read 🫖
Explore the literary world of this author
This book presents the user-facing aspects of digital media, from the web and computer games, to mobile technologies and social media, and demonstrate...
This book presents an overview of the technical underpinnings in the field of digital media. This includes theory, imaging, big data, interaction, and...
Data science addresses the need to extract knowledge and information from data volumes, often from real-time sources in a wide variety of disciplines ...
Visualization and Modeling
Today one of the hardest parts of computer aided design or analysis is first modeling the design, then recording and verifying it. For example, a typi...
Theory and Practice
In the third paper in this chapter, Mike Pratt provides an historical intro duction to solid modeling. He presents the development of the three most f...
This book examines how creativity feeds through into typical application areas, and the lessons that can be learned from this. A number of Case Studie...
This book details how research and development in art and design can be formulated, progressed, measured, and reviewed. It explores the challenges of ...
Virtual Worlds on the Internet examines how the latest developments in virtual environments, computer animation, communication networks, and the Inter...
Scientific visualization is concerned with exploring data and information insuch a way as to gain understanding and insight into the data. This is a f...
This book examines how digital technology is being used to assist the artists and designers. The computer is able to store data and reproduce designs,...
Papers for an International Summer Institute on the State of the Art Computer Graphics, held at the University of Stirling, Scotland, Summer 1986. Spo...
The convergence of IT, telecommunications, and media is changing the way information is collected, stored and accessed. This revolution is having effe...
This is an open access book. Creativity is a difficult concept, how can it best be defined, understood, applied, and practiced? This book provides imp...
This volume is based upon the presentations made at an international conference in London on the subject of 'Fractals and Chaos'. The objective of the...
...
As the Internet and World Wide Web continue to influence corporate and private activities, systems are needed that mimic human-to-human interface, to ...
The Shape of Things
Applications of Fractals and Chaos presents new developments in this rapidlydeveloping subject area. The presentation is more than merely theoretical,...
Proceedings of CG International '89
This volume presents the proceedings of the 7th International Conference of the Computer Graphics Society, CG International '89, held at the Universit...
Aspects of Visualization
State of the Art in Computer Graphics Aspects of Visualization This is the fourth volume derived from a State of . . . the Art in Computer Graphics Su...
The very word "digital" has acquired a status that far exceeds its humble dictionary definition. Even the prefix digital, when associ ated with famili...
Review Office automation and associated hardware and software technologies are producing significant changes in traditional typing, printing, and publ...